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Old Nov 21, 2006, 07:50 AM // 07:50   #1
Desert Nomad
 
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Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Default The Angry and Critical Pyromanic

class: P/W level 20

Stats:
Leadership: 11+1
Command: 10+1+3
Motivation: 1+1
Spear Mastery: 10+1

Equipment:
Prayer of the Forgotten
16AL -5d 20% +30Hp Req 9 command shield

Skills:
Flurry
"Find Their Weakness!"
"Go for the Eyes!"
Blazing Finale
"They're on Fire!" or Natural Temper (9s 33% more adrenaline w/o enchantment)
"For great Justice!"
Focused Anger (Elite)
Sunspear rebirth Signet/Res sig

Notes:

The build is simple, its basically an adrenaline generator to fuel the shout "Go for the eyes" shout at 4 adrenaline.

When the battle start, charge into the battle by shouting "For great Justice!" followed by Focused Anger (Elite), target the priest or another soft target and use Flurry on it. With the Prayer of the Forgotten weapon, (10% furious) your adrenaline counts looks something like this:


[(50%+120%+33% more adren/hit)X2(10% chance)]= alot of adrenaline for 20s/45s/9s respectively.

and not forgetting meanwhile you are getting 72% chance to Crit each time you spam "Go for the Eyes!", which is bascially every attack you are making since each time you hit a target you will recharge the shout.

Usually the battle ends before your adrenaline buff runs out which says alot about the build. This build works best in a party made up of mainly non spell caster types since critical dont affect spells but rather weapon based attacks.

Just as you though that being able to inflict critical hits on your enemies with every hit is strong, we have yet to touch on the ability of this build to inflict burning on your enemies. Due the the amounts of spam potential of shouts involved in this build, the skill Blazing Finale will ensure that for 30s the enemies that you are fighting adjacent will constantly be on fire while the skill "They're on Fire!" helps to reduce damage taken by your party in contact with burning foes.

With Leadership at 12, theres enough energy management to ensure you are able to spam every skill in this skill bar all the time.


For the other skills in the build:

"Find Their Weakness!"-complements "Go for the Eyes!" to inflict Deep wound on critical hit which last for over up to 15 secs and easily reapplied each time you spam it.
Sunspear rebirth Signet/Res sig-self explanatory

Warning: this is a spamming build which can be tiresome for some, If this spamming build works well for the Paragon Hero requires more testing and tweaking. When i tested this build, i find that i had a hard time keeping up with all the spamming.

Last edited by Thallandor; Nov 21, 2006 at 07:59 AM // 07:59..
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Old Nov 21, 2006, 09:51 AM // 09:51   #2
Grindin'
 
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Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Do you really need 2-3 skills to charge up adrenaline?

No.
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Old Nov 22, 2006, 01:58 AM // 01:58   #3
Desert Nomad
 
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Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Depends on how you play it, when i wasnt using those Adrenaline chargers, i found it rather slow gaining enough adrenline to constantly spam GFTE and other shouts i needed.

But having said that, i am currently trying out a possible Axe version in replacement of the spear to get up close to the targets i want to burn and also for better Adrenaline generation.
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Old Nov 23, 2006, 07:23 PM // 19:23   #4
Grotto Attendant
 
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Location: Defected back to America
Profession: Me/E
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I believe ANet has placed a cap on adrenaline gain, which is 200%, I think. Not entirely sure, though.
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